Welcome to Zion Corp
Hello all,
I am the creator of this webpage and everything that entails this experience. At the bottom of the page where my projects are, I was either involved at some point or completely responsible for them. I've worked on many games and just an API tool in which I learned a lot in making having lots of fun while doing so. Keep in mind that some of these were completed at the time I posted them here. Just know that by the time anyone sees this those projects are all probably done.
My name is Dawnttae Woods and I play lots of video games. Over the years that I have played games, I have seen so many masterpieces. Then there were many with much to be desired. so one day I chose when it was time to choose my path which would be that of programming and design. I simply chose this because recently games have begun to fall short of my expectations. So I decided that I at least need to make a game that encompasses my ideal game that I know only I can make.
This webpage may be short but, it engrosses all of my experience as far as digital development goes. This page sums up my experience with developing games. However, I can do a little Java scripting as well as C-Sharp too so I do recognize those languages more than others. I am willing to go further in the learning of digital development and languages as well. I want to excel in this field because it simply interests me and I believe something great will come from this path I have chosen.
All Projects
Shooting Range Dojo
A Third-person Shooter Scroller: "Shoot until there's nothing left and you win".
Angle Top-Down Horror with puzzles to solve: "Survive the horrors and find what you're looking for".
First-Person Rail-Base magic caster: "Singe multitudes of beasts and come out the champion".
A Super-Kool Table-Top Card Game: "Flex the cells in your brain as you and your friends conquer your foes together".
API that upon pressing conveyed buttons will activate various actions: "just special coding to later build off of".
Top-Down Space Shooter has gritty characters and an interesting design: "Fight through hoards of space employees to escape a life not wanted".